Particle Field
Particle Field is a powerful particle effects plugin for Resolume Arena, with nearly 150 customizable parameters. From delicate drifting dust and billowing smoke to complex particle clouds that react to images and video — all rendered smoothly, in real time.
Key features:
- 3 spawn shapes: Box, Sphere, or Matte Spawn (spawn particles based on the bright/dark areas of any image or video)
- 3 particle types (Elements): Dot (round particles with glow, distortion, and matte-driven color), Texture (use your own images/videos, including Video Strip — split a video into a sequence of stills to scatter randomly), and Letters (text/characters rendered directly from system fonts)
- Natural motion: Noise, Turbulence, and Wind, each with full speed control, random seeding, and smooth motion modes
- Particle lifecycle: spawn — live — fade in/out over time, or hold static
- True 3D space: camera zoom, scene rotation/position, depth fade, and front/back depth color for real depth, not a flat 2D trick
- Advanced matte control: use an image or video as a mask to drive each particle's size, opacity, and even color, based on the exact pixel it spawned from
- Smooth and stable: keeps frame rates steady even with large particle counts, built for live performance
Perfect for VJs, stage designers, event visuals, and anyone who wants vivid, easy-to-control particle effects in Resolume Arena.
Performance notes:
- High particle counts (Quantity/Density) combined with multiple Textures will increase GPU load
- For Video Strip and high-resolution video sources, a card with more VRAM is recommended to avoid frame drops
- For best performance when loading video into the Texture element, we recommend .mov files encoded in HAP or HAP Alpha — like DXV, these are GPU-native codecs, so decoding stays on the GPU and keeps CPU/GPU load low even with multiple video layers or Video Strip mode.
- DXV/DXV3 is not supported — please re-encode to HAP/HAP Alpha before loading.